Prithvi Dhinagar

A Game Enthusiast and Developer with a bachelor's degree in Computer Science and Engineering, Desires to study and develop 2D, 3D and VR games.

Projects

As a Computer Science student, I learned all the basics of computer science which provided me with a lot of exposure and a solid foundation in the technical side of the industry. I've always had an interest to code and develop games and I believe that learning about various algorithms and coding languages in my undergraduate degree gave me the clarity to decide what I wanted to do next. With a growing passion to develop games, I decided to work on a variety of basic personal projects and endless motion multilevel games, including The Obstacle Course, The Box Shooter, and Roller Madness, which gave me the confidence and inspiration to continue learning. All of these projects have shown me that game development is a broad subject with much more to learn and explore. I also learnt a variety of skills including Animation rigging, handling Cinemachine brain, working with animator and animator controller and some important concepts required to develop a game during my internship. The following are some of the experimental and self-taught projects which I worked on.

The Obstacle Course

Basic 3D Endless motion video game using Unity and C# - The player needs to move through a straight path avoiding obstacles without falling out of the surface.

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Roller Madness

Roller madness is a 3D game filled with coins, a ball and a group of infinite cube shaped enemies with a max of 2 basic levels. The rule is to score as much points as possible to complete the level by collecting the coins without getting hit by the enemy cubes.

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Box Shooter

Box Shooter is a First Person Shooter(FPS) Game where you get a chance to score points by shooting at the cube targets which are moving horizontally and vertically.

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2D Shooter Simulation

2DShooter is a project where a spaceship shoots bullets to destroy the enemies to score points and move to the next level. This project was part of the coursera course by Michigan State University, which taught me how the User Interface of Unity works.

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Third Person Shooter Simulation

ThirdPersonShooter is a simulation of a third person battle royale game such as PUBG or Apex Legends. This project consists of variety of features including Minimap, Bomb zones and shooting mechanisms. The player is developed such that he can shoot projectile balls from the gun and also if the player enters the Bomb zone the bomb zone color changes to green.

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Finite State Machine

State machines are really useful when it comes to handling multiple actions at the same time such as walking, standing and jumping states. This code was executed while being a part of a project similar to mortal kombat which works based on Hierarchical finite state machine.

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